To control a Soft Body simula-tion that is out of hand, you can...
A. use Springs to control the simulation if it gets erratic
B. use a Pin Constraint to 'pin down' the particles that act erratically during the simulation
C. use an nDynamics solver to control the simulation
D. use rigid bodies and converts them to soft bodies.
The shading network in a Normal 2DTexture Map is made up of which of the following?
A. One file texture node and a projection node that defines the texture's placement
B. One file texture node and the place2DTexture node that defines the texture's placement.
C. Two place 2DTexture nodes.
D. One place 2DTexture node and one place 3Dtexture node
A suitable method to have the spaceship move along the green line shown in the image is:

A. Animated Sweep
B. Motion Path
C. Turntable
D. Animation Snapshot
Which statement is most accurate?
DmapAutofocus...
A. adjusts the size of the square grid of pixels that's placed in front of the light for the first pass Raytrace Shadow calculation
B. is the attribute that controls the focal point used in depth of field calculation
C. controls the shadow anti-aliasing level used for the Raytrace Shadow calculation
D. is the attribute that automatically controls where the Dmap will be focused.
To composite two layers together you would use...
A. Composition settings
B. Garbage Mask
C. Remap Color
D. Blend and Comp
What does the Interactive Split Tool do?
A. Splits the selected edges in their winding direction, changing their connectivity one vertex at a time
B. Specifies the direction in which the curve on the mesh will be projected
C. Splits one or more faces on a polygon mesh into multiple faces after you specify the split location on the mesh
D. Transfers vertex information between meshes that have the same topology
Which of the following is NOT a type of Flexor?
A. Sculpt
B. Lattice
C. JointCluster
D. Wire
Identify the Tumble camera Icon in the images below.

A. Option A
B. option B
C. Option C
D. Option D
How is a Soft Body different from a Rigid Body?
A. Afield can't be connected to Soft Body particles.
B. Rigid Bodies can't be affected by a Dynamic constraint.
C. A Soft Body can be keyframed using the Set Active Key command.
D. Rigid Bodies don't deform.
Which is the correct method to make the current transformations on the selected object be the object's zero position
A. Edit>Delete option
B. Modify>Freeze Transformations option.
C. Modify>Delete Attribute Transformations option.
D. Skeleton>OrientJoint>Freeze Transformations option